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Posted By : Jack Windsword - 3/25/2008 9:43 PM
Experts,
 
Another place I lag is that the monsters my hero battles are pretty weak. What makes a scary monster? I've modeled mons after insects, animals, given them tentacles, scales, fur, fangs, fire all kinds of stuff and they still seem flat (or difficult to visualize) And where do you use them? Guarding a sorcerer's stronghold? Lurking in caves? Nothing's working.
 
Jack

Posted By : PaulMc - 3/25/2008 9:51 PM
Jack Windsword said...
Experts,

Another place I lag is that the monsters my hero battles are pretty weak. What makes a scary monster? I've modeled mons after insects, animals, given them tentacles, scales, fur, fangs, fire all kinds of stuff and they still seem flat (or difficult to visualize) And where do you use them? Guarding a sorcerer's stronghold? Lurking in caves? Nothing's working.

Jack

You've covered the physical - how smart are they? Is there a disturbing cunning, an undefinable yet definite malevolent intelligence? A presence of evil or simply a feeling that they are beyond any realm that a mere human would understand?

I think for monsters to really work (and be scary) they need to be given a presence that goes beyond the physical attributes.


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Posted By : MichaelEhart - 3/25/2008 9:52 PM
Underdescribe.


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Posted By : darkbow - 3/25/2008 10:50 PM
I think an element of the unknown also helps.


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Posted By : Lyn - 3/25/2008 11:08 PM
What makes a monster scary in my mind is that they hold some psychological power (or presumed power) over me, the reader (or protagonist with whom I'm identifying). That is, the monster represents a threat of some kind that endangers or seeks to destroy that which is precious to me. So - from an author's perspective, we need to ask what do readers/protags hold dear? What threatens that treasure? Then build a monster around that psychological danger. Just some ideas. :-)


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Posted By : gwthomas21 - 3/26/2008 9:53 AM
Jack,

I give a minor course on Monster-building on my website: http://www.gwthomas.org/crash.htm perhaps helpful?

GW


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Posted By : RHFay - 3/26/2008 10:39 AM

Personally, I think what makes literary monsters truly scary is the combination of the real with the unreal.  Yes, make then fantastical, but also make them believable in a strange sort of way.  Perhaps give them personalities and motives just like you would a character. 

Also, make sure your characters have some sort of emotional reaction toward the monsters, whether it be intense fear or mere loathing.  Play on the emotions of the reader to make the mosters truly scary.

And what Michael said is definitely a good point - leave something up to the imagination of the reader.  Always assume that readers can create much scarier monsters in their imaginations than you could ever create on paper.  Leave enough open in the description for a reader's imagination to fill in the blanks.  


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Posted By : Nicholas - 3/26/2008 11:55 AM

Jack, excellent advise to you from the previous posts--pros all (and many of them, note, are editors who see such stories on a daily basis).

Rather than repeating any of what has been said, I will add another thought:

Monsters can be cool, scary, unusual, frightening, disturbing, whatever--BUT if they do not pose a real threat to the heroes, they are just very strange-looking roadbumps.

Make it CLEAR that a monster is not just an irritation or annoyance to the hero; for a monster to be really threatening and memorable there must be a cost. If the reader feels that the odds are as likely that the monster will kill the hero as that the hero will kill the monster, you will generate real suspense. To fear the monster, the reader must respect the monster. Respect its very real threat.

Granted, this can be exceedingly difficult to pull off in a novel or series where the main heroes are clearly going to survive to the end. [So, shhh, this is just between us: create a hero or two who will end up being killed by the monster. Or maybe the HERO hero is somehow scarred--physically or mentally--by his encounter with the monster. Especially effective if he must later face the same monster again (think Moby Dick). Then there is a real cost.]

Plus all the other stuff Paul, Michael, Ty, Lyn, G.W., and Richard said.

Good luck. And remember to tap into one of the best resources for monsters: your own nightmares.



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Posted By : erazmus - 3/26/2008 2:04 PM
And how does a monster differ from a human opponent? If your monsters are flat but your villians seem okay, you are approaching the monster as something other than a character.

Sometimes it is helpful to look at someone writing in your field and see how they do, or did, it. In Sword and Sorcery I look back at a story with a monster fight that really stuck with me. One such monster and the battle with it that really stands out was, of all places, in John Norman's Nomads of Gor-- the monster of the yellow pool.
Now Norman isn't normally a writer I call on others to study, but when he gets something right is usually stands out, which can make it easier to see what worked and why. If IRC its on pages 195-215 or so on The Daw paperback editions of Nomads of Gor.

Of course thats just one way to handle a monster. Howard did a good scene with a giant spider in "Tower of the Elephant" that is worth reading, and his story "Queen of the Black Coast" uses a winged Ape-thing rather effectively as well. Poul Anderson got terrific effect in a fight between Sir Holger and a troll in "Three Hearts and Three Lions".

Of course this is all good and well only if you are writing heroic fantasy or Sword and Sorcery. Other sub-genres have slightly different expectations and troupes. Horror/adventure writers could do worse than to reference Nancy A. Collins' Sonja Blue stories ("Sunglasses after Dark", "In the Blood" and "Paint it Black" most particularly, all are gathered together in "Midnight Blue" from White Wolf). But of this genre I am less familiar.

Mike


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Posted By : Hermit - 3/26/2008 4:43 PM

I'm with these fellas ;-)

What's a hero? Someone who defies odds to . . . accomplish something. So, dealing with the monster has to be a serious challenge - one that is neither easy nor intuitive. The harder your monsters are to defend against or defeat, the more tension they will build. How does a six- or seven-foot tall barbarian slay a dragon that can loom thirty feet above him? You can't even use a sword against spectral oponents. What makes a werewolf scary? You have to have a special weapon to kill it. Same with vampires. Zombies have numbers. Orcs come in hordes. The kraken comes up from beneath your ship and you have no ground on which to fight it. Fleas are ubiquitous and just darned annoying. Mosquitos may or may not carry West Nile virus. Dogs have sharp teeth and sometimes attack in packs. Snakes come at you from a terribly indefensible angle. Bears and lions are big and loud and have enormous claws and teeth - and are sometimes flea-ridden. So . . . the monster is only as interesting/horrifying as the process for eliminating or navigating its threat. Same as any challenge.


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Posted By : Nicholas - 3/26/2008 7:48 PM

Mike, if we're going to cite some classic fantasy and S&S monsters as paragons of the craft, I'll add some of Tolkien's: The Balrog, Shelob, Smaug. Now those are some memorable monsters!

 

 
 


Posted By : Jared Evers - 3/26/2008 9:13 PM
RHFay said...

And what Michael said is definitely a good point - leave something up to the imagination of the reader.  Always assume that readers can create much scarier monsters in their imaginations than you could ever create on paper.  Leave enough open in the description for a reader's imagination to fill in the blanks.  


I can't nod my head emphatically enough here.  When you see the monster, you know exactly what you're afraid of.  When you only catch an occasional glimpse of what could be a monster, the things to be afraid of are limited only by your imagination--which often takes the opportunity to run wild.

Other than that, my personal opinion is that if it's a monster, it should be alien.  Not from another planet, just not a human with claws.  Keep that air of mystery about it.  To use Nicholas's example, the Fellowship didn't know what the hell the Balrog was.  They just knew that it was very old, and that one of the most powerful men in Middle Earth didn't want anything to do with it.  Once the reader understands the monster, it won't be scary anymore.  It can still cause tension, but not fear.


Posted By : ennubi - 3/26/2008 11:24 PM
i like monsters like those three [tolkien]. it's not enough for a baddie to look ugly. most people are past the age where a spider or creeper crawler sets them to screaming [although there's been a few women at work....] the big thing, i think, is the malevolence, the intelligent desire to inflict pain and destruction and to satisfy their own cravings regardless of any consequence....i think that's why you can get very evil, very innocent looking villains.

for instance, i remembering reading online about a realm of ravenloft where the domain master was an eleven year old boy!

ennubi

Posted By : Hazimel - 3/27/2008 10:23 AM
Great advice here. I am just underlining some things.

Flesh out your monsters. They can be characters, too, not just obstacles. Give them scars and let them use their terrain so that the reader feels they are connected to the world. Return of the Sword has some great monsters. "The Wyrd of War" and "What Heroes Leave Behind" come to mind.

One of my most feared monsters are the Lobstrosities from King's Dark Tower. They are just beasts, but they make this creepy sound (use all the senses!) and they maim the hero for the rest of the books.


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Posted By : DAWaverly - 3/27/2008 10:34 AM
Hazimel said...

One of my most feared monsters are the Lobstrosities from King's Dark Tower. They are just beasts, but they make this creepy sound (use all the senses!) and they maim the hero for the rest of the books.


IIRC, they tasted good as well. Use all the senses!


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Posted By : Charles Gramlich - 3/29/2008 11:57 AM
the monster itself is of less importance than how it interacts with the hero. It has to be a genuine threat, and the strongest emotion is generated "from" threat, not from the actual act of attack itself.


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Posted By : erazmus - 3/29/2008 2:26 PM
There are, of course, several ways to make the threat come across to the reader. It is often done that the author gives the reader more information about the monster than the characters possess-- Tolkien does this with Shelob, Anderson does it with the Troll, etc.
Or you can inform the reader and the characters together, as when Tolkien runs the fellowship into Moria and they encounter the Watcher of the Pool (and why is it that this particular monster-- one of the most significant in LotR, is often overlooked in these sort of discussions?). Tolkien doesn't tell the reader a damn thing about the pool monster, and the fellowship doesn't know anything about it either, before or after the encounter. He builds tension with uneasy feelings, ugly water and a few ominous "plops".
The only thing that never seems to work is to letthe characters possess more knowledge about a menance than the reader does-- that is a tension sink of the first order.

Mike


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www.baen.com
"Dutchman Rescue"in Continuum SF #6
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"An Incident at Black Tongue Tavern" in _Bash Down the Door and Slice Open the Badguy_ from Fantasist Enterprises:

www.fantasistent.com/books/anthologies/BASH.php
"Stains" in Tales of the Talisman 3-1 www.zianet.com/hadrosaur/index.html
"Morning Coffee" in Every Day Fiction
www.everydayfiction.com/morning-coffee-by-michael-d-turner/
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flashingswords.sfreader.com/issues/issue8/vol2-iss8-05.htm
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"Teller of Tales" in Every day Fiction
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Posted By : crystalwizard - 3/29/2008 10:51 PM
Jack Windsword said...
What makes a scary monster?


That depends entirely on your target audience.